Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/CreateMaskWeights
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void CreateMaskWeights
&40;
TArray< FPerBoneBlendWeight > & BoneBlendWeights,
const TArray< class UBlendProfile &42; > & BlendMasks,
const USkeleton &42; Skeleton
&41;
Remarks
Create Mask Weight for skeleton joints, not per mesh or per required bones Individual alphas are read from a BlendProfile using a BlendMask mode