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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ConvertCSTransformToBoneSpace
&40;
const FTransform & ComponentTransform,
FCSPose< FCompactPose > & MeshBases,
FTransform & InOutCSBoneTM,
FCompactPoseBoneIndex BoneIndex,
EBoneControlSpace Space
&41;
Remarks
Convert a ComponentSpace FTransform to specified bone space.
Parameters
| Name | Description |
|---|---|
| ComponentTransform | The transform of the component. Only used if Space == BCS_WorldSpace |
| MeshBases | The pose to use when transforming |
| InOutCSBoneTM | The component space transform to convert |
| BoneIndex | The bone index of the transform |
| Space | The space to convert the input transform into. |