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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/BlendTwoPosesTogether
Deprecated * Use BlendTwoPosesTogether with other signature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendTwoPosesTogether
&40;
const FCompactPose & SourcePose1,
const FCompactPose & SourcePose2,
const FBlendedCurve & SourceCurve1,
const FBlendedCurve & SourceCurve2,
const float WeightOfPose1,
FCompactPose & ResultPose,
FBlendedCurve & ResultCurve
&41;
Remarks
Blends together two poses. This function is lightweight
The blend is done by taking a weighted sum of each atom, and re-normalizing the quaternion part at the end, not using SLERP.
Parameters
| Name | Description |
|---|---|
| ResultPose | Output pose of relative bone transforms. |