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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/BlendPosesTogetherPerBoneInMeshS-
Deprecated * Use BlendPosesTogetherPerBone with other signature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBoneInMeshSpace
&40;
TArrayView< FCompactPose > SourcePoses,
TArrayView< const FBlendedCurve > SourceCurves,
const UBlendSpace &42; BlendSpace,
TArrayView< const FBlendSampleData > BlendSampleDataCache,
FCompactPose & OutResultPose,
FBlendedCurve & OutResultCurve
&41;
Remarks
Blends together a set of local space (not mesh space) poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends the rotations in mesh space, so is performance intensive as it requires a conversion from joint rotations into mesh space, then the blend, then a conversion back.
Parameters
| Name | Description |
|---|---|
| OutResultPose | Output blended pose of relative bone transforms. |
| OutResultCurve | Output blended curves |