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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationRuntime > BlendPosesTogetherPerBone
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBone
&40;
TArrayView< const FCompactPose > SourcePoses,
TArrayView< const FBlendedCurve > SourceCurves,
TArrayView< const UE::Anim::FStackAttributeContainer > SourceAttributes,
const IInterpolationIndexProvider &42; InterpolationIndexProvider,
TArrayView< const FBlendSampleData > BlendSampleDataCache,
TArrayView< const int32 > BlendSampleDataCacheIndices,
FAnimationPoseData & OutAnimationPoseData
&41;