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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/BlendPosesTogetherPerBone
Deprecated * Use BlendPosesTogetherPerBone with other signature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBone
&40;
TArrayView< const FCompactPose > SourcePoses,
TArrayView< const FBlendedCurve > SourceCurves,
const IInterpolationIndexProvider &42; InterpolationIndexProvider,
TArrayView< const FBlendSampleData > BlendSampleDataCache,
FCompactPose & ResultPose,
FBlendedCurve & ResultCurve
&41;
Remarks
Blends together a set of poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends in local space
Parameters
| Name | Description |
|---|---|
| ResultPose | Output pose of relative bone transforms. |