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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include | #include "AnimationRuntime.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ApplyWeightToTransform
&40;
const FBoneContainer & RequiredBones,
FTransformArrayA2 & Atoms,
float Weight
&41;
Remarks
Apply Weight to the Transform Atoms = Weight * Atoms at the end
Scale transforms by Weight. Result is obviously NOT normalized.