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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AppendActiveMorphTargets
&40;
const USkeletalMesh &42; InSkeletalMesh,
const TMap< FName, float > & InMorphCurveAnims,
FMorphTargetWeightMap & InOutActiveMorphTargets,
TArray< float > & InOutMorphTargetWeights
&41;
Remarks
Combine CurveKeys (that reference morph targets by name) and ActiveAnims (that reference morphs by reference) into the ActiveMorphTargets array.