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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/AccumulateMeshSp-
Deprecated * Use AccumulateAdditivePose with other signature
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
&40;
FCompactPose & BasePose,
const FCompactPose & MeshSpaceRotationAdditive,
FBlendedCurve & BaseCurve,
const FBlendedCurve & AdditiveCurve,
float Weight
&41;
Remarks
Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized