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| Name | FAnimationPotentialTransition |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
Syntax
USTRUCT ()
struct FAnimationPotentialTransition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationPotentialTransition() |
Animation/AnimNode_StateMachine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CrossfadeTimeAdjustment | float | Animation/AnimNode_StateMachine.h | ||
| SourceTransitionIndices | TArray< int32, TInlineAllocator< 3 > > | Animation/AnimNode_StateMachine.h | ||
| TargetState | int32 | Animation/AnimNode_StateMachine.h | ||
| TransitionRule | const FBakedStateExitTransition * | Animation/AnimNode_StateMachine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Animation/AnimNode_StateMachine.h | ||
bool IsValid() |
Animation/AnimNode_StateMachine.h |