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| Name | FAnimationGroupReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
Syntax
USTRUCT ()
struct FAnimationGroupReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationGroupReference() |
Animation/AnimationAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupName | FName | The group name that we synchronize with (NAME_None if it is not part of any group). | Animation/AnimationAsset.h |
|
| GroupRole | TEnumAsByte< EAnimGroupRole::Type > | The role this animation can assume within the group (ignored if GroupName is not set) | Animation/AnimationAsset.h |
|
| Method | EAnimSyncMethod | How this animation will synchronize with other animations. | Animation/AnimationAsset.h |
|