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This structure represents debugging information for a frame snapshot.
| Name | FAnimationFrameSnapshot |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
| Include Path | #include "Animation/AnimBlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FAnimationFrameSnapshot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationFrameSnapshot() |
Animation/AnimBlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SerializedData | TArray< uint8 > | The snapshot of data saved from the animation. | Animation/AnimBlueprintGeneratedClass.h | |
| TimeStamp | double | The time stamp for when this snapshot was taken (relative to the life timer of the object being recorded) | Animation/AnimBlueprintGeneratedClass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyToInstance
(
UAnimInstance* Instance |
Animation/AnimBlueprintGeneratedClass.h | ||
void InitializeFromInstance
(
UAnimInstance* Instance |
Animation/AnimBlueprintGeneratedClass.h |