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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationCompression_PerTrackUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
Include | #include "AnimationCompression.h" |
static int32 MakeHeader
&40;
const int32 NumKeys,
const int32 KeyFormat,
const int32 KeyFlags,
bool bReallyNeedsFrameTable
&41;
Remarks
Creates a header integer with four fields: NumKeys can be no more than 24 bits (positions 0..23) KeyFlags can be no more than 3 bits (positions 24..27) bReallyNeedsFrameTable is a single bit (position 27) KeyFormat can be no more than 4 bits (positions 31..28)