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Unreal Engine C++ API Reference > Runtime > Engine > FAnimationCompression_PerTrackUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
Include | #include "AnimationCompression.h" |
template<bool bIsDataAligned>
static void DecompressRotation
&40;
int32 Format,
int32 FormatFlags,
FQuat4f & Out,
const uint8 &42;restrict TopOfStream,
const uint8 &42;restrict KeyData
&41;
Remarks
Decompress a single rotation key from a single track that was compressed with the PerTrack codec (scalar)