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Provides common built-in anim node functionality as a subsystem
| Name | FAnimSubsystem_Base |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_Base.h |
| Include Path | #include "Animation/AnimSubsystem_Base.h" |
Syntax
USTRUCT ()
struct FAnimSubsystem_Base : public FAnimSubsystem
Inheritance Hierarchy
- FAnimSubsystem → FAnimSubsystem_Base
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Override copy/copy-assignment to avoid racing base class PatchValueHandlers with copying derived class sparse class data | Animation/AnimSubsystem_Base.h | ||
FAnimSubsystem_Base
(
const FAnimSubsystem_Base& Other |
Animation/AnimSubsystem_Base.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExposedValueHandlers | TArray< FExposedValueHandler > | Animation/AnimSubsystem_Base.h | ||
| ValueHandlersCriticalSection | FCriticalSection | Animation/AnimSubsystem_Base.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FExposedValueHandler > & GetExposedValueHandlers() |
Animation/AnimSubsystem_Base.h | ||
void PatchValueHandlers
(
UClass* InClass |
Animation/AnimSubsystem_Base.h |
Overridden from FAnimSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPostLoadDefaults
(
FAnimSubsystemPostLoadDefaultsContext& InContext |
Override point to perform subsystem instance data initialization post-load | Animation/AnimSubsystem_Base.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimSubsystem_Base & operator=
(
const FAnimSubsystem_Base& Other |
Animation/AnimSubsystem_Base.h |