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This is a mapping table between each bone in a particular skeletal mesh and the tracks of this animation set.
| Name | FAnimSetMeshLinkup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSet.h |
| Include Path | #include "Animation/AnimSet.h" |
Syntax
USTRUCT ()
struct FAnimSetMeshLinkup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneToTrackTable | TArray< int32 > | Mapping table. | Animation/AnimSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildLinkup
(
USkeletalMesh* InSkelMesh, |
Reset this linkup and re-create between the provided skeletal mesh and anim set. | Animation/AnimSet.h |