Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimSequenceDecompressionContex-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimSequenceDecompressionContext
(
float SequenceLength_, |
Animation/AnimSequenceDecompressionContext.h | ||
FAnimSequenceDecompressionContext
(
float SequenceLength_, |
Animation/AnimSequenceDecompressionContext.h | ||
FAnimSequenceDecompressionContext
(
const FFrameRate& InSamplingRate, |
Animation/AnimSequenceDecompressionContext.h | ||
FAnimSequenceDecompressionContext
(
const FFrameRate& InSamplingRate, |
Animation/AnimSequenceDecompressionContext.h |
FAnimSequenceDecompressionContext(float, EAnimInterpolationType, const FName &, const ICompressedAnimData &)
| Name | FAnimSequenceDecompressionContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h |
| Include Path | #include "Animation/AnimSequenceDecompressionContext.h" |
FAnimSequenceDecompressionContext
(
float SequenceLength_,
EAnimInterpolationType Interpolation_,
const FName & AnimName_,
const ICompressedAnimData & CompressedAnimData_
)
FAnimSequenceDecompressionContext(float, EAnimInterpolationType, const FName &, const ICompressedAnimData &, const TArray< FTransform > &, const TArray< FTrackToSkeletonMap > &)
| Name | FAnimSequenceDecompressionContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h |
| Include Path | #include "Animation/AnimSequenceDecompressionContext.h" |
FAnimSequenceDecompressionContext
(
float SequenceLength_,
EAnimInterpolationType Interpolation_,
const FName & AnimName_,
const ICompressedAnimData & CompressedAnimData_,
const TArray < FTransform > & RefPoses_,
const TArray < FTrackToSkeletonMap > & TrackToSkeletonMap_
)
FAnimSequenceDecompressionContext(const FFrameRate &, const int32, EAnimInterpolationType, const FName &, const ICompressedAnimData &, const TArray< FTransform > &, const TArray< FTrackToSkeletonMap > &, const USkeleton *, bool)
| Name | FAnimSequenceDecompressionContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h |
| Include Path | #include "Animation/AnimSequenceDecompressionContext.h" |
FAnimSequenceDecompressionContext
(
const FFrameRate & InSamplingRate,
const int32 InNumberOfFrames,
EAnimInterpolationType Interpolation_,
const FName & AnimName_,
const ICompressedAnimData & CompressedAnimData_,
const TArray < FTransform > & RefPoses_,
const TArray < FTrackToSkeletonMap > & TrackToSkeletonMap_,
const USkeleton * InSourceSkeleton,
bool bIsBakedAdditive
)
FAnimSequenceDecompressionContext(const FFrameRate &, const int32, EAnimInterpolationType, const FName &, const ICompressedAnimData &, const TArray< FTransform > &, const TArray< FTrackToSkeletonMap > &, const USkeleton *, bool, EAdditiveAnimationType)
| Name | FAnimSequenceDecompressionContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h |
| Include Path | #include "Animation/AnimSequenceDecompressionContext.h" |
FAnimSequenceDecompressionContext
(
const FFrameRate & InSamplingRate,
const int32 InNumberOfFrames,
EAnimInterpolationType InInterpolation,
const FName & InAnimName,
const ICompressedAnimData & InCompressedAnimData,
const TArray < FTransform > & InRefPoses,
const TArray < FTrackToSkeletonMap > & InTrackToSkeletonMap,
const USkeleton * InSourceSkeleton,
bool bIsBakedAdditive,
EAdditiveAnimationType InAdditiveType
)