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Defines a transform (Position/Orientation) for an anim phys object without scaling
| Name | FAnimPhysPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include Path | #include "Animation/AnimPhysicsSolver.h" |
Syntax
struct FAnimPhysPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimPhysicsSolver.h | |||
FAnimPhysPose
(
const FVector& InPosition, |
Animation/AnimPhysicsSolver.h | ||
FAnimPhysPose
(
const FVector& InPosition, |
Animation/AnimPhysicsSolver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Orientation | FQuat | Animation/AnimPhysicsSolver.h | ||
| Position | FVector | Animation/AnimPhysicsSolver.h | ||
| Scale | float | Animation/AnimPhysicsSolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimPhysPose Inverse() |
Animation/AnimPhysicsSolver.h | ||
FMatrix Matrix() |
Animation/AnimPhysicsSolver.h | ||
FPlane TransformPlane
(
const FPlane& InPlane |
Animation/AnimPhysicsSolver.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector operator*
(
const FVector& InPoint |
Animation/AnimPhysicsSolver.h | ||
FAnimPhysPose operator*
(
const FAnimPhysPose& InPose |
Animation/AnimPhysicsSolver.h |