Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimPhysAngularLimit
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimPhysicsSolver.h | |||
FAnimPhysAngularLimit
(
FAnimPhysRigidBody* InFirstBody, |
Animation/AnimPhysicsSolver.h |
FAnimPhysAngularLimit()
| Name | FAnimPhysAngularLimit |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include Path | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysAngularLimit()
FAnimPhysAngularLimit(FAnimPhysRigidBody , FAnimPhysRigidBody , const FVector &, float, float, float)
| Name | FAnimPhysAngularLimit |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include Path | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysAngularLimit
(
FAnimPhysRigidBody * InFirstBody,
FAnimPhysRigidBody * InSecondBody,
const FVector & InWorldSpaceAxis,
float InTargetSpin,
float InMinimumTorque,
float InMaximumTorque
)