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API > API/Runtime > API/Runtime/Engine
| Name | FAnimParentNodeAssetOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include Path | #include "Animation/AnimBlueprint.h" |
Syntax
USTRUCT ()
struct FAnimParentNodeAssetOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimBlueprint.h | |||
FAnimParentNodeAssetOverride
(
FGuid InGuid, |
Animation/AnimBlueprint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewAsset | TObjectPtr< UAnimationAsset > | Animation/AnimBlueprint.h | ||
| ParentNodeGuid | FGuid | Animation/AnimBlueprint.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAnimParentNodeAssetOverride& Other |
Animation/AnimBlueprint.h |