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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_StateMachine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const int32 GetStateIndex
(
FName StateName |
Animation/AnimNode_StateMachine.h | ||
const int32 GetStateIndex
(
const FBakedAnimationState& StateInfo |
Animation/AnimNode_StateMachine.h |
GetStateIndex(FName)
| Name | GetStateIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
const int32 GetStateIndex
(
FName StateName
) const
GetStateIndex(const FBakedAnimationState &)
| Name | GetStateIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
const int32 GetStateIndex
(
const FBakedAnimationState & StateInfo
) const