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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_StateMachine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetRelevantAnimTimeRemainingFraction
(
const FAnimInstanceProxy* InAnimInstanceProxy, |
Get the time remaining as a fraction of the duration for the most relevant animation in the source state. | Animation/AnimNode_StateMachine.h | |
float GetRelevantAnimTimeRemainingFraction
(
const FAnimationUpdateContext& Context, |
Animation/AnimNode_StateMachine.h |
GetRelevantAnimTimeRemainingFraction(const FAnimInstanceProxy *, int32)
Description
Get the time remaining as a fraction of the duration for the most relevant animation in the source state.
| Name | GetRelevantAnimTimeRemainingFraction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
float GetRelevantAnimTimeRemainingFraction
(
const FAnimInstanceProxy * InAnimInstanceProxy,
int32 StateIndex
) const
GetRelevantAnimTimeRemainingFraction(const FAnimationUpdateContext &, int32)
| Name | GetRelevantAnimTimeRemainingFraction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include Path | #include "Animation/AnimNode_StateMachine.h" |
float GetRelevantAnimTimeRemainingFraction
(
const FAnimationUpdateContext & Context,
int32 StateIndex
) const