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Local anim node for extensible processing. Cant be used outside of this context as it has no graph node counterpart
| Name | FAnimNode_SingleNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
| Include Path | #include "Animation/AnimSingleNodeInstanceProxy.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_SingleNode : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SingleNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveMontageSlot | FName | Slot to use if we are evaluating a montage. | Animation/AnimSingleNodeInstanceProxy.h | |
| SourcePose | FPoseLink | Animation/AnimSingleNodeInstanceProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Proxy | FAnimSingleNodeInstanceProxy * | Parent proxy | Animation/AnimSingleNodeInstanceProxy.h |
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | Animation/AnimSingleNodeInstanceProxy.h | |
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. | Animation/AnimSingleNodeInstanceProxy.h |