Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_Root
Description
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Virtual Inheritance
- FAnimNode_Base::CacheBones_AnyThread → FAnimNode_Root::CacheBones_AnyThread
| Name | CacheBones_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h |
| Include Path | #include "Animation/AnimNode_Root.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Root.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Parameters
| Name | Remarks |
|---|---|
| Context | Context structure providing access to relevant data |