Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNode_AssetPlayerBase
Description
Update the node, marked final so we can always handle blendweight caching. Derived classes should implement UpdateAssetPlayer
Virtual Inheritance
- FAnimNode_Base::Update_AnyThread → FAnimNode_AssetPlayerBase::Update_AnyThread
| Name | Update_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
| Include Path | #include "Animation/AnimNode_AssetPlayerBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
virtual void Update_AnyThread
(
const FAnimationUpdateContext & Context
)