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Data about editor-side struct property indices. Used to map property name to editor-only property indices. This allows us to avoid TMap lookups at runtime.
| Name | FAnimNodeStructData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include Path | #include "Animation/AnimNodeData.h" |
Syntax
USTRUCT ()
struct FAnimNodeStructData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNodeData.h | |||
FAnimNodeStructData
(
const UScriptStruct* InNodeType |
Animation/AnimNodeData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NameToIndexMap | TMap< FName, int32 > | Animation/AnimNodeData.h | ||
| NumProperties | int32 | Animation/AnimNodeData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesLayoutMatch
(
const FAnimNodeStructData& InOther |
Verifies the layout of another struct data against this one Note: uses name + index, so not robust to type/size changes. | Animation/AnimNodeData.h | |
int32 GetNumProperties() |
Animation/AnimNodeData.h | ||
int32 GetPropertyIndex
(
FName InPropertyName |
Animation/AnimNodeData.h |