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Relevancy status of a animation node tracked by this subsystem.
| Name | FAnimNodeRelevancyStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_NodeRelevancy.h |
| Include Path | #include "Animation/AnimSubsystem_NodeRelevancy.h" |
Syntax
struct FAnimNodeRelevancyStatus
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentWeight | float | Current weight. | Animation/AnimSubsystem_NodeRelevancy.h | |
| PreviousWeight | float | Previous weight. | Animation/AnimSubsystem_NodeRelevancy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetCurrentWeight() |
Get the current weight. | Animation/AnimSubsystem_NodeRelevancy.h | |
float GetPreviousWeight() |
Get the previous weight. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool HasFullyBlendedIn() |
Node has full weight and had full weight last update. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool HasFullyBlendedOut() |
Node has zero weight. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool HasJustBecomeRelevant() |
Node has just become relevant. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool IsFinishingBlendingIn() |
Node has full weight and had non-full weight last update. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool IsFinishingBlendingOut() |
Node has zero weight and had non-zero weight last update. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool IsStartingBlendingIn() |
Node has weight and had zero weight last update. | Animation/AnimSubsystem_NodeRelevancy.h | |
bool IsStartingBlendingOut() |
Node has non-full weight and had full weight last update. | Animation/AnimSubsystem_NodeRelevancy.h |