Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FAnimNodeExposedValueHandler_Base |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include Path | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FAnimNodeExposedValueHandler_Base : public FAnimNodeExposedValueHandler
Inheritance Hierarchy
- FAnimNodeExposedValueHandler → FAnimNodeExposedValueHandler_Base
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundFunction | FName | The function to call to update associated properties (can be NAME_None) | Animation/ExposedValueHandler.h | |
| Function | TObjectPtr< UFunction > | Function pointer if BoundFunction != NAME_None | Animation/ExposedValueHandler.h |
Functions
Public
Overridden from FAnimNodeExposedValueHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
const FAnimationBaseContext& InContext |
Execute the handler to set specified values in a node. | Animation/ExposedValueHandler.h | |
virtual void Initialize
(
const UClass* InClass |
Set up the handler when the class is loaded. | Animation/ExposedValueHandler.h |