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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimNodeData
Description
Get the specified data for the specified instance. The data may or may not reside on an anim instance itself as it may have been folded into constants.
| Name | GetData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include Path | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
const void * GetData
(
UE::Anim::FNodeDataId InId,
const FAnimNode_Base * InNode,
const UObject * InCurrentObject
) const
the raw data value, either held on sparse class data or on the instance
Parameters
| Name | Remarks |
|---|---|
| InId | The data ID to use |
| InNode | The anim node that this data is for |
| InCurrentObject | The object that the node is held on. This is optional as it can be recovered via the node where needed, but can accelerate the operation if supplied. |