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Any constant class data an anim node uses should be derived from this type.
| Name | FAnimNodeConstantData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeConstantData.h |
| Include Path | #include "Animation/AnimNodeConstantData.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNodeConstantData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimClassInterface | TScriptInterface< IAnimClassInterface > | The class we are part of | Animation/AnimNodeConstantData.h | |
| NodeIndex | int32 | The index of the node for this constant data block in the class that it is held in. | Animation/AnimNodeConstantData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const IAnimClassInterface & GetAnimClassInterface() |
The class we are part of | Animation/AnimNodeConstantData.h | |
int32 GetNodeIndex() |
Get the node index for this constant data block. | Animation/AnimNodeConstantData.h |