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Animation Key extraction helper as we have a lot of code that messes up the key length
| Name | FAnimKeyHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include Path | #include "Animation/AnimTypes.h" |
Syntax
struct FAnimKeyHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimKeyHelper
(
float InLength, |
Animation/AnimTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Length | float | Animation/AnimTypes.h | ||
| NumKeys | int32 | Animation/AnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetLength() |
Animation/AnimTypes.h | ||
int32 GetNumKeys() |
Animation/AnimTypes.h | ||
float KeysPerSecond() |
Returns the FPS for the given length and number of keys. | Animation/AnimTypes.h | |
int32 LastKey() |
Animation/AnimTypes.h | ||
float TimePerKey() |
Animation/AnimTypes.h |