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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterWatchedPose
(
const FPoseContext& Pose, |
Record pose for node of ID LinkID if it is currently being watched. | Animation/AnimInstanceProxy.h | |
void RegisterWatchedPose
(
const FComponentSpacePoseContext& Pose, |
Animation/AnimInstanceProxy.h | ||
void RegisterWatchedPose
(
const FCompactPose& Pose, |
Record pose for node of ID LinkID if it is currently being watched | Animation/AnimInstanceProxy.h | |
void RegisterWatchedPose
(
const FCSPose< FCompactPose >& Pose, |
Animation/AnimInstanceProxy.h |
RegisterWatchedPose(const FPoseContext &, int32)
Description
Record pose for node of ID LinkID if it is currently being watched.
| Name | RegisterWatchedPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RegisterWatchedPose
(
const FPoseContext & Pose,
int32 LinkID
)
RegisterWatchedPose(const FComponentSpacePoseContext &, int32)
| Name | RegisterWatchedPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RegisterWatchedPose
(
const FComponentSpacePoseContext & Pose,
int32 LinkID
)
RegisterWatchedPose(const FCompactPose &, const FBlendedCurve &, int32)
Description
Record pose for node of ID LinkID if it is currently being watched
| Name | RegisterWatchedPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RegisterWatchedPose
(
const FCompactPose & Pose,
const FBlendedCurve & InCurve,
int32 LinkID
)
RegisterWatchedPose(const FCSPose< FCompactPose > &, const FBlendedCurve &, int32)
| Name | RegisterWatchedPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RegisterWatchedPose
(
const FCSPose < FCompactPose > & Pose,
const FBlendedCurve & InCurve,
int32 LinkID
)