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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LogMessage
(
FName InLogType, |
Animation/AnimInstanceProxy.h | ||
void LogMessage
(
FName InLogType, |
Allow nodes to register log messages to be processed on the game thread | Animation/AnimInstanceProxy.h |
LogMessage(FName, const TSharedRef< FTokenizedMessage > &)
| Name | LogMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void LogMessage
(
FName InLogType,
const TSharedRef < FTokenizedMessage > & InMessage
) const
LogMessage(FName, EMessageSeverity::Type, const FText &)
Description
Allow nodes to register log messages to be processed on the game thread
| Name | LogMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void LogMessage
(
FName InLogType,
EMessageSeverity::Type InSeverity,
const FText & InMessage
) const