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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetStateMachineIndex
(
FName MachineName |
Gets the node index of the state machine matching MachineName | Animation/AnimInstanceProxy.h | |
int32 GetStateMachineIndex
(
FAnimNode_StateMachine* StateMachine |
Gets the node index of the state machine | Animation/AnimInstanceProxy.h |
GetStateMachineIndex(FName)
Description
Gets the node index of the state machine matching MachineName
| Name | GetStateMachineIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
int32 GetStateMachineIndex
(
FName MachineName
) const
GetStateMachineIndex(FAnimNode_StateMachine *)
Description
Gets the node index of the state machine
| Name | GetStateMachineIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
int32 GetStateMachineIndex
(
FAnimNode_StateMachine * StateMachine
) const