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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Description
Get the current skeletal mesh component we are running on. Note that this will return nullptr outside of pre/post update
| Name | GetSkelMeshComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
USkeletalMeshComponent * GetSkelMeshComponent() const