Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Description
Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized
| Name | GetMachineDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
static const FBakedAnimationStateMachine * GetMachineDescription
(
IAnimClassInterface * AnimBlueprintClass,
const FAnimNode_StateMachine * MachineInstance
)