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Blending options for animation graphs in Linked Animation Blueprints.
| Name | FAnimGraphBlendOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
| Include Path | #include "Animation/AnimClassInterface.h" |
Syntax
USTRUCT ()
struct FAnimGraphBlendOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimGraphBlendOptions() |
Animation/AnimClassInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendInProfile | TObjectPtr< UBlendProfile > | Optional blend profile to use when blending this graph in (if BlendInTime > 0) | Animation/AnimClassInterface.h |
|
| BlendInTime | float | Time to blend this graph in using Inertialization. | Animation/AnimClassInterface.h |
|
| BlendOutProfile | TObjectPtr< UBlendProfile > | Optional blend profile to use when blending this graph out (if BlendOutTime > 0) | Animation/AnimClassInterface.h |
|
| BlendOutTime | float | Time to blend this graph out using Inertialization. | Animation/AnimClassInterface.h |
|