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In the future if we need more bools, please convert to bitfield These are not saved in asset but per skeleton.
| Name | FAnimCurveType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveMetadata.h |
| Include Path | #include "Animation/AnimCurveMetadata.h" |
Syntax
USTRUCT ()
struct FAnimCurveType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimCurveType
(
bool bInMorphtarget, |
Animation/AnimCurveMetadata.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMaterial | bool | Animation/AnimCurveMetadata.h | ||
| bMorphtarget | bool | Animation/AnimCurveMetadata.h |