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FAnimCompressContext - Context information / storage for use during animation compression
| Name | FAnimCompressContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
Syntax
struct FAnimCompressContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimCompressContext
(
const FAnimCompressContext& Rhs |
If we are duping a compression context we don't want the CompressionSummary to output. | Animation/AnimCompress.h | |
FAnimCompressContext
(
bool bInOutput, |
Animation/AnimCompress.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimIndex | uint32 | Animation/AnimCompress.h | ||
| bOutput | bool | Animation/AnimCompress.h | ||
| MaxAnimations | uint32 | Animation/AnimCompress.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressionSummary | FCompressionMemorySummary | Animation/AnimCompress.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimCompressContext & operator=
(
const FAnimCompressContext& |
Unlike the copy constructor, this will copy the CompressionSummary, but the class is deprecated anyway. | Animation/AnimCompress.h |