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'Marker' structure for constant data. This is used as a base struct for constant data to be inserted into by the anim BP compiler if there is no existing archetype sparse class data.
| Name | FAnimBlueprintConstantData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
| Include Path | #include "Animation/AnimBlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FAnimBlueprintConstantData