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Scoped graph message used to synchronize animations at various points in an anim graph.
| Name | FAnimBlendDebugScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimBlendDebugScope.h |
| Include Path | #include "Animation/AnimBlendDebugScope.h" |
Syntax
class FAnimBlendDebugScope : public UE::Anim::IGraphMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimBlendDebugScope
(
const FAnimationBaseContext& InContext, |
Animation/AnimBlendDebugScope.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TypeName | ENGINE_API const FName | Animation/AnimBlendDebugScope.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendIndex | int32 | The index for this anim, if any. | Animation/AnimBlendDebugScope.h | |
| DebugColor | FColor | A color used to identify this anim. | Animation/AnimBlendDebugScope.h | |
| NumBlends | int32 | Number of current blends, if any. | Animation/AnimBlendDebugScope.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeId | int32 | The node ID that was used when this scope was entered. | Animation/AnimBlendDebugScope.h |
Functions
Public
Overridden from IGraphMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeName() |
Animation/AnimBlendDebugScope.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetStaticTypeName() |
Animation/AnimBlendDebugScope.h |