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Scoped graph message used to synchronize animations at various points in an anim graph.
| |
|
| Name |
FAnimBlendDebugScope |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimBlendDebugScope.h |
| Include Path |
#include "Animation/AnimBlendDebugScope.h" |
Syntax
class FAnimBlendDebugScope : public UE::Anim::IGraphMessage
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FAnimBlendDebugScope
(
const FAnimationBaseContext& InContext,
const int32& InBlendIndex,
const int32& InNumBlends,
const FColor& InDebugColor
)
|
|
Animation/AnimBlendDebugScope.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| TypeName |
ENGINE_API const FName |
|
Animation/AnimBlendDebugScope.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BlendIndex |
int32 |
The index for this anim, if any. |
Animation/AnimBlendDebugScope.h |
|
| DebugColor |
FColor |
A color used to identify this anim. |
Animation/AnimBlendDebugScope.h |
|
| NumBlends |
int32 |
Number of current blends, if any. |
Animation/AnimBlendDebugScope.h |
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| NodeId |
int32 |
The node ID that was used when this scope was entered. |
Animation/AnimBlendDebugScope.h |
|
Functions
Public
Static