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API > API/Runtime > API/Runtime/Engine
| Name | FAnimBankSequence |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimBankSequence
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimBankSequence() |
Animation/AnimBank.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoStart | uint32 | Animation/AnimBank.h |
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| bLooping | uint32 | Animation/AnimBank.h |
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| BoundsScale | float | Scales the bounds of the instances playing this sequence. | Animation/AnimBank.h |
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| PlayRate | float | Animation/AnimBank.h |
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| Position | float | Animation/AnimBank.h |
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| Sequence | TObjectPtr< class UAnimSequence > | Animation/AnimBank.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidatePosition() |
Animation/AnimBank.h |