Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FAnimBankRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
struct FAnimBankRecord
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FRecordId | Experimental::FHashElementId | Animation/AnimBank.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetMapping | FSkinnedAssetMapping | TODO: De-dup using USkinnedAsset*. | Animation/AnimBank.h | |
| CurrentTime | float | Animation/AnimBank.h | ||
| Desc | FAnimBankDesc | Animation/AnimBank.h | ||
| FrameCount | int32 | Animation/AnimBank.h | ||
| KeyCount | uint32 | Animation/AnimBank.h | ||
| KeyOffset | int32 | Animation/AnimBank.h | ||
| Playing | uint8 | Playback. | Animation/AnimBank.h | |
| PositionKeys | TArray< FVector3f > | Animation/AnimBank.h | ||
| PreviousTime | float | Animation/AnimBank.h | ||
| RecordId | int32 | Animation/AnimBank.h | ||
| ReferenceCount | int32 | Animation/AnimBank.h | ||
| RotationKeys | TArray< FQuat4f > | Animation/AnimBank.h |