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| Name | FAnimBankEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
struct FAnimBankEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | uint32 | Animation/AnimBank.h | ||
| FrameCount | uint32 | Animation/AnimBank.h | ||
| KeyCount | uint32 | Animation/AnimBank.h | ||
| PlayRate | float | Animation/AnimBank.h | ||
| Position | float | Animation/AnimBank.h | ||
| PositionKeys | TArray< FVector3f > | Animation/AnimBank.h | ||
| RotationKeys | TArray< FQuat4f > | Animation/AnimBank.h | ||
| SampledBounds | FBoxSphereBounds | Note: This is almost fully conservative, but since it is derived from bone positions on the skeleton (not skinning all verts across all frames) it could have some edge cases for (presumably) strange content. | Animation/AnimBank.h | |
| ScalingKeys | TArray< FVector3f > | Animation/AnimBank.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAutoStart() |
Animation/AnimBank.h | ||
bool IsLooping() |
Animation/AnimBank.h |