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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPriority
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/NetDriver.h |
|
|
|
Engine/NetDriver.h |
|
|
|
Engine/NetDriver.h |
|
FActorPriority()
| |
|
| Name |
FActorPriority |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
FActorPriority()
FActorPriority(class UNetConnection , FActorDestructionInfo , const TArray< struct FNetViewer > &)
| |
|
| Name |
FActorPriority |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FActorPriority
(
class UNetConnection * InConnection,
FActorDestructionInfo * DestructInfo,
const TArray < struct FNetViewer > & Viewers
)
FActorPriority(class UNetConnection , UActorChannel , FNetworkObjectInfo *, const TArray< struct FNetViewer > &, bool)
| |
|
| Name |
FActorPriority |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FActorPriority
(
class UNetConnection * InConnection,
UActorChannel * InChannel,
FNetworkObjectInfo * InActorInfo,
const TArray < struct FNetViewer > & Viewers,
bool bLowBandwidth
)