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API > API/Runtime > API/Runtime/Engine
| Name | FActorPlacementDataLayers |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
Syntax
USTRUCT ()
struct FActorPlacementDataLayers
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextID | int32 | WorldPartition/DataLayer/WorldDataLayers.h | ||
| CurrentColorizedDataLayerInstanceName | FName | WorldPartition/DataLayer/WorldDataLayers.h | ||
| DataLayerInstanceNames | TArray< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| ExternalDataLayerName | FName | WorldPartition/DataLayer/WorldDataLayers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
WorldPartition/DataLayer/WorldDataLayers.h |