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API > API/Runtime > API/Runtime/Engine
| Name | FActorPartitionIdentifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
Syntax
struct FActorPartitionIdentifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ActorPartition/ActorPartitionSubsystem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EmptyContextHash | const uint32 | ActorPartition/ActorPartitionSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | TSubclassOf< APartitionActor > | ActorPartition/ActorPartitionSubsystem.h | ||
| ContextHash | uint32 | ActorPartition/ActorPartitionSubsystem.h | ||
| GridGuid | FGuid | ActorPartition/ActorPartitionSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSubclassOf< APartitionActor > & GetClass() |
ActorPartition/ActorPartitionSubsystem.h | ||
uint32 GetContextHash() |
ActorPartition/ActorPartitionSubsystem.h | ||
const FGuid & GetGridGuid() |
ActorPartition/ActorPartitionSubsystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorPartitionIdentifier& Other |
ActorPartition/ActorPartitionSubsystem.h |