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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPartitionGridHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachIntersectingCell
(
const TSubclassOf< APartitionActor >& InActorClass, |
ActorPartition/ActorPartitionSubsystem.h | ||
static void ForEachIntersectingCell
(
const TSubclassOf< APartitionActor >& InActorClass, |
ActorPartition/ActorPartitionSubsystem.h |
ForEachIntersectingCell(const TSubclassOf< APartitionActor > &, const FBox &, ULevel *, TFunctionRef< bool(const UActorPartitionSubsystem::FCellCoord &, const FBox &)>, uint32)
| Name | ForEachIntersectingCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
static void ForEachIntersectingCell
(
const TSubclassOf < APartitionActor > & InActorClass,
const FBox & InBounds,
ULevel * InLevel,
TFunctionRef < bool &, const FBox &)> InOperation,
uint32 InGridSize
)
ForEachIntersectingCell(const TSubclassOf< APartitionActor > &, const FIntRect &, ULevel *, TFunctionRef< bool(const UActorPartitionSubsystem::FCellCoord &, const FIntRect &)>, uint32)
| Name | ForEachIntersectingCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
static void ForEachIntersectingCell
(
const TSubclassOf < APartitionActor > & InActorClass,
const FIntRect & InBounds,
ULevel * InLevel,
TFunctionRef < bool &, const FIntRect &)> InOperation,
uint32 InGridSize
)