Navigation
API > API/Runtime > API/Runtime/Engine
FActorPartitionGetParam
| Name | FActorPartitionGetParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
Syntax
struct FActorPartitionGetParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorPartitionGetParams
(
const TSubclassOf< APartitionActor >& InActorClass, |
ActorPartition/ActorPartitionSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClass | TSubclassOf< APartitionActor > | Class of Actor we are getting from the subsystem. | ActorPartition/ActorPartitionSubsystem.h | |
| ActorCreatedCallback | TFunctionRef< void(APartitionActor *)> | If set, a callback to use if an actor is created. | ActorPartition/ActorPartitionSubsystem.h | |
| bBoundsSearch | bool | If true existing actors will be searched in the cell bounds only | ActorPartition/ActorPartitionSubsystem.h | |
| bCreate | bool | Tells Subsystem if it needs to create Actor if it doesn't exist. | ActorPartition/ActorPartitionSubsystem.h | |
| GridSize | int32 | If greater than 0, use this instead of the Actor CDO Grid size | ActorPartition/ActorPartitionSubsystem.h | |
| GuidHint | FGuid | Guid can be used to distinguish between actors of the same type. | ActorPartition/ActorPartitionSubsystem.h | |
| LevelHint | ULevel * | Depending on the world LevelHint can be used to find/create the Actor. | ActorPartition/ActorPartitionSubsystem.h | |
| LocationHint | FVector | Depending on the world LocationHint can be used to find/create the Actor. | ActorPartition/ActorPartitionSubsystem.h |